The VR Platform for Cultural Venues

Limina enables venues to exhibit cultural, meaningful, artistic VR to audiences – unlocking this new medium's creative potential.

Virtual Reality is a whole new creative medium. Limina and our venue partners are on a mission to make this thriving art form as accessible as possible. As the platform for venue-based cultural VR, we provide everything that arts venues and attractions need to screen VR to their guests.

Library

We connect venues with a library of incredible, meaningful VR content. We carefully select pieces from the world's most talented VR artists. Limina can also take care of the licensing for a hassle-free process.

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Player

We provide a unique cross-platform VR player that turns a simple set of headsets into a VR theatre. Groups of people will then be able to experience curated sessions of virtual reality pieces at the same time.

Resources

We provide the knowledge required to run a VR theatre space through a range of online resources. Our support includes scheduling, marketing planning, PR, room set-up, staff training and host scripts.

 

Research partners and exhibiting organisations we have worked with include:

18 months of research into audience behaviours and their taste in VR content underpin the Limina platform, and the results tell us that out-of-home VR is best experienced collectively. From this research, we’ve tested and iterated and tested again until we were confident in our curation and exhibition format.

By working closely with venues, we can determine the best equipment for their VR theatre requirements, whether it be a pop-up or a permanent fixture.

We're currently in private beta mode and will officially launch the VR and web platform in 2019. It will be available to venues on a simple subscription basis. If you're interested in working with us sooner, and becoming an early access partner then we'd love to hear from you.